#include once "scene.bi"
using ext

constructor Scene( )
end constructor

constructor Scene( byref rhs as Scene )
	
	stage = new ext.gfx.Sprite( *(rhs.stage) )
	actors = new fbext_Array( ((actor)) )( *(rhs.actors) )
	props = new fbext_Array( ((object)) )( *(rhs.props) )
	
end constructor

constructor Scene( byref _name as string )

	name = _name
	
end constructor

destructor Scene( )

	name = ""
	if stage <> null then delete stage
	if actors <> null then delete actors
	if props <> null then delete props

end destructor
